I just played it in the browser. I am learning as well, I actually am using the same character for a game I'm making except wit zombies. Good job, keep it up.
Love the game. I can only see a few issues. The bullets blend in with the ground a bit and the ammo packs and health packs dropped by the enemies. Also the game is a bit easy and I can easily kill over 100 enemies Other than that this is a really well made game and fun to play. :)
As has been said the bullets blend so much with the ground it's hard to see.
Player seems to move even when not pressing a button. Not sure why, my guess is you're using a rigidbody2d with 0 linear drag but maybe it's something else.
Nice start though and good effort. Best way to learn is to create and put it out there. Well done.
- You can click per 1ms (1/1000 of a second; mechanically impossible for firearms as far as I know)
- Enemy AI is incredibly predictable
- Ground is ugly (can easily tell that it is repeating; breaks immersion)
- No enemy variation
- Health bar is very basic
- Sprites were taken off the web (This is OK for beginners in my opinion)
Your game is good for an absolute beginner, make sure to view more tutorials to expand on your knowledge. I made games using Unity, and viewing many tutorials made my games more refined.
Hi! Thank you for the feedback you have provided. I just started using unity a few days ago so I am completely new to all this. I will 100% look into the things you have said and try and make it as good as possible. Do you mind expanding further on the enemies are predictable? I kind of understand what you mean but if you don’t mind just making that a bit more clear?
The enemy AI follows the character no matter what.
when I made Unity games, I set a minimum distance so enemies would retreat from the player. That way the enemy doesn't stand beside the character and shoot a gun at point blank. It would be more realistic to fire a gun at a distance.
Also try experimenting with Unity's particle system; view some tutorials on muzzle flash or bullet tracing. It would make the game prettier and more immersive.
A KNOWN ISSUE WITH THE DESKTOP VERSION OF THE GAME WHERE SCRIPTS ARE BROKEN. WHEN THE GAME WAS COMPILED SOME SCRIPTS BROKE SO I HAVE TO RECOMPILE IT. I WILL DO THAT TOMORROW!
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I just played it in the browser. I am learning as well, I actually am using the same character for a game I'm making except wit zombies. Good job, keep it up.
Love the game. I can only see a few issues. The bullets blend in with the ground a bit and the ammo packs and health packs dropped by the enemies. Also the game is a bit easy and I can easily kill over 100 enemies Other than that this is a really well made game and fun to play. :)
It's a good start.
As has been said the bullets blend so much with the ground it's hard to see.
Player seems to move even when not pressing a button. Not sure why, my guess is you're using a rigidbody2d with 0 linear drag but maybe it's something else.
Nice start though and good effort. Best way to learn is to create and put it out there. Well done.
Here is my brutally honest review:
<In order of importance>
- Projectiles blend with ground
- You can click per 1ms (1/1000 of a second; mechanically impossible for firearms as far as I know)
- Enemy AI is incredibly predictable
- Ground is ugly (can easily tell that it is repeating; breaks immersion)
- No enemy variation
- Health bar is very basic
- Sprites were taken off the web (This is OK for beginners in my opinion)
Your game is good for an absolute beginner, make sure to view more tutorials to expand on your knowledge. I made games using Unity, and viewing many tutorials made my games more refined.
Hi! Thank you for the feedback you have provided. I just started using unity a few days ago so I am completely new to all this. I will 100% look into the things you have said and try and make it as good as possible. Do you mind expanding further on the enemies are predictable? I kind of understand what you mean but if you don’t mind just making that a bit more clear?
Thank you again!
The enemy AI follows the character no matter what.
when I made Unity games, I set a minimum distance so enemies would retreat from the player. That way the enemy doesn't stand beside the character and shoot a gun at point blank. It would be more realistic to fire a gun at a distance.
Also try experimenting with Unity's particle system; view some tutorials on muzzle flash or bullet tracing. It would make the game prettier and more immersive.
A KNOWN ISSUE WITH THE DESKTOP VERSION OF THE GAME WHERE SCRIPTS ARE BROKEN. WHEN THE GAME WAS COMPILED SOME SCRIPTS BROKE SO I HAVE TO RECOMPILE IT. I WILL DO THAT TOMORROW!
not bad
Thank you for the feedback!
:) anytime!